REQUEST: Fix Saving lol! I thoroughly enjoyed the game, however I wanted to play fresh from the beginning for my stream and I couldn't and over all saving didn't work! BUT THE GAME IS DOPE!
My bad ! Meant to post this on here too : If you need to reset your progress, you can do it in the in-game settings with a button in the bottom right corner. Biggest regret is that you didn't find the handgun lying there :D. Glad you still had some fun, thanks for playing :)
Bravo, Solkitte, bravo. I thoroughly enjoyed the game from start to finish. The mechanics felt good and responsive, the UI was put together very well, and the art style is simple, functional, and great. I had no idea there was combat in the game until I came across a melee weapon and I'm so glad those mechanics are in the game, it took me back to the Silent Hill days.
I'm really looking forward to the next part(s) of the game being released!
I like what you've created here, it doesn't feel like an indie game nor a demo, it's plays like an atmospheric horror which I enjoy and with the addition of puzzles you had me hooked.
The occasional jump scare kept me on edge and it helped to maintain a scary atmosphere, never sure is I'm being played or an actual scare is coming.
I didn't realise until after playing but you created a pretty wicked HUD too.
All in all your game was a pleasure to play and it made me sweat more than the average gym session.
A great demo I enjoyed it a lot. I really love the resident evil gameplay style. A few thing I notice tho. Such as enemies taking like 10 body shots with the the hand gun or 5 headshots. Mabey consider reducing that number by half perhaps? Also needs more sounds when it comes to monsters and zombies just to add to the atmosphere. Also I thing there is a problem withe the digital clock puzzle. I don't think its working as intended. You can watch the video to see what im talking about. I dont't want to post spoilers. But all issues aside I loved the gameplay and I can't wait for the full game to come out. Amazing work so far keep going.
Hey there, thanks for the feedback :) Enemies can take less shots but then you should have less ammo. The puzzle is working as intended though ! It even has 2 ways you can figure it out (more details on your video). Have a great one.
For a very recent project the game isn't to bad, but I did find myself wandering around quite a bit and getting lost. Maybe the sounds could be worked on a bit and setting as well. You wanna build atmosphere and put the player on edge then maybe bring out some creature to chase you or something like that. Either way it's not a bad start, and I'd say keep it going and I hope these are decent suggestions. Video:
Really interesting story and graphics! Loved the style of play between the puzzles and the sneaking. Combat is a cool idea but changes the mood of the game a bit so I'm looking forward to see how it plays out in the other chapters! The games got great atmosphere so I hope it keeps up with that in the other chapters!
Unfortunately I played the preupdate version, so it was a little too dark, but like I said on the trailer on YT I love the aesthetic of American McGee's Alice meets Resident Evil, and the nurse and monsters add in a bit of Silent Hill to the mix.
Looking forward to the full game, it seems like this will be a unique one to enjoy.
Hi there! I really enjoyed what I played of the demo (I had to cut it a little short) BUT.. I did have a few things to suggest! The font you're using for text is really horrible to read against the dark background, and the text doesn't stay on screen long enough when you're looking around. Also, it'd be nice if there were a way to see where you are on the map when you pull it up. And the flashlight is pretty much totally useless because it doesn't point forward, it just points to the ground. Overall, I enjoyed the demo! Thanks!!!
Hey ! I'm glad you had some enjoyment from the demo and thank you for the feedback ! Fair point about the text, not having player marker on the map is deliberate, since it's not that huge and you can track your progress anyway (maybe it will change later). I'm sad that a lot of people had trouble with the flashlight, you can aim it with Mouse Right Click. The controls are in the main menu and in-game too, but I will add button prompts in next patch. Cheers.
This game has a strange feeling to it, I'm pulled in with the story line of her being sick and someone taking over the institution it makes me believe theres something going on within herself that she may not be aware of, I think the third person style is just fine, but there were some parts where turning the camera angle felt absolutely crazy like I was spinning, and I almost has a motion sickness feeling, thankfully it didn't get to that point. I didn't finish the game so I don't know what else you have to offer but I will be making a second episode, what I did see is the creepy "dog" and some interesting creatures, I like the way they look and I got super excited because they gave me silent hill vibes! I think it would have been more fun and challenging if we couldn't just circle them and be gone, I felt like they were a little slow so there was no threat, even in the room with multiple of them, but of course you don't want them going so fast you feel like it's spam, but i'm sure you could find a happy medium. I wish I could have seen some of the controls pop up on the screen instead of me having to pull up the pause screen everytime to see what controls I need for the actions i'm trying to do. I did have a small thing that frustrated me was right at the end of my video before I do my outro, I did die (AND NO SAVES ;-;) but I was pressing the attack/melee button and she didn't attack the girl until I died and that was pretty upsetting, but the only other issue I have is the game became quite dark at times and I felt like the flashlight bobbing everywhere with her motion was irritating. But you have so much opportunity and cool things to do here, I loved the balls of poison gas or fog, I love the fact that there's arms and tokens every where, I didn't get to use the vending machine but I'm excited to try it! I think you've made some really cool environments and there's just something I like about this game as a whole, I think you have a lot of potential here and I hope there's more to this game that is not wrapped up in the demo!
Finished it off after the first episode. The atmosphere was still fantastic but the whole game feel really took a diappointing turn when the combat was introduced. It changed from a suspenseful game of cat and mouse into a generic and dissatisfying click until dead shooter parody. The amount of feedback the player gets in terms of sound design, visuals and animations makes it so that the only real thing letting you know what's going on is the death ragdoll after emptying whole clips into each enemy. Overall, the game really succeeds in creating a tense and stressful thriller with a somewhat compelling story and unique visuals until it tries to be a sub-par third person shooter.
I LOVED the feel of this game! it has alot of Resident evil and Silent hill feels which i love! it doesnt go for the easy jumpscares more just general fear itself ! Cant wait to play the full game!
It's like a mix between the old Silent Hill and Resident Evil games. I really enjoying playing this. The puzzles were great and I really felt a sense of accomplishment as I progressed. I can't wait to see more of this game and more of the story unfold. Check out my full demo playthrough below!
Thank you so much for all the comments and feedback ! It really means a lot :) To all the fun and entertaining people who made videos about the game : Maybe you'll remember the game, but the game will remember you in the full release, with a unique tribute :)
Eldervale is really really good, I would suggest it to any fan of horror! It reminds me of Silent Hill and other early Ps2 or Gamecube Horror games, it's a ton of fun and VERY creepy! I played the full demo on my channel if you're interested in seeing it!
I liked the game alot. The only issue I ran into is that one page read in the basement that wouldn't go away. (It's in the video near the end) Beyond that, I really want to see more of this game.
When I saw your video I immediately went and checked. Sorry you ran into this issue ! Anyone having this problem, close notes in the basement by pressing "E" instead of clicking the button. If it does get stuck, stand in front of the stuck note, target it, and press "E" to open it again, then close it with pressing "E". Update : Is fixed in 0.8.6.
Fantastic work! Hard to believe this is a solo dev project. You really nailed the sound design and your visual style works quite well. It does get a bit top dark someone and a few of the animations could use some work, but it's a fantastic showcase so far!
This game is going to be something special, the atmosphere was enough to have me on edge, but the subtle lights flickering, and the man walking down the hallway gave me chills! This game will join the likes of resident evil 1-2 and possibly even silent hill. Good job on the demo. I look forward to throwing the full game on a series :) https://youtu.be/EDP8AUYdT-I
The page for this demo lists it as for Windows, Mac and Linux but I just see a .exe file for Windows. Are there any plans for a Linux version for the demo ?
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REQUEST: Fix Saving lol! I thoroughly enjoyed the game, however I wanted to play fresh from the beginning for my stream and I couldn't and over all saving didn't work! BUT THE GAME IS DOPE!
My bad ! Meant to post this on here too : If you need to reset your progress, you can do it in the in-game settings with a button in the bottom right corner. Biggest regret is that you didn't find the handgun lying there :D. Glad you still had some fun, thanks for playing :)
Nice game but figth versus monsters is not the best i think fear is more creapy ! But really nice game !
Very cool demo! Love the oldschool horror style :D Excited to see what this game becomes :)
Apologies for my earlier report the "Glitch", turns out you have to press ZERO to access your melee weapon.
I really loved this demo and I'm excited to see the full release.
Bravo, Solkitte, bravo. I thoroughly enjoyed the game from start to finish. The mechanics felt good and responsive, the UI was put together very well, and the art style is simple, functional, and great. I had no idea there was combat in the game until I came across a melee weapon and I'm so glad those mechanics are in the game, it took me back to the Silent Hill days.
I'm really looking forward to the next part(s) of the game being released!
I like what you've created here, it doesn't feel like an indie game nor a demo, it's plays like an atmospheric horror which I enjoy and with the addition of puzzles you had me hooked.
The occasional jump scare kept me on edge and it helped to maintain a scary atmosphere, never sure is I'm being played or an actual scare is coming.
I didn't realise until after playing but you created a pretty wicked HUD too.
All in all your game was a pleasure to play and it made me sweat more than the average gym session.
A great demo I enjoyed it a lot. I really love the resident evil gameplay style. A few thing I notice tho. Such as enemies taking like 10 body shots with the the hand gun or 5 headshots. Mabey consider reducing that number by half perhaps? Also needs more sounds when it comes to monsters and zombies just to add to the atmosphere. Also I thing there is a problem withe the digital clock puzzle. I don't think its working as intended. You can watch the video to see what im talking about. I dont't want to post spoilers. But all issues aside I loved the gameplay and I can't wait for the full game to come out. Amazing work so far keep going.
Hey there, thanks for the feedback :) Enemies can take less shots but then you should have less ammo. The puzzle is working as intended though ! It even has 2 ways you can figure it out (more details on your video). Have a great one.
For a very recent project the game isn't to bad, but I did find myself wandering around quite a bit and getting lost. Maybe the sounds could be worked on a bit and setting as well. You wanna build atmosphere and put the player on edge then maybe bring out some creature to chase you or something like that. Either way it's not a bad start, and I'd say keep it going and I hope these are decent suggestions.
Video:
Really interesting story and graphics! Loved the style of play between the puzzles and the sneaking. Combat is a cool idea but changes the mood of the game a bit so I'm looking forward to see how it plays out in the other chapters! The games got great atmosphere so I hope it keeps up with that in the other chapters!
I took a big pooooooooooooooooop
Unfortunately I played the preupdate version, so it was a little too dark, but like I said on the trailer on YT I love the aesthetic of American McGee's Alice meets Resident Evil, and the nurse and monsters add in a bit of Silent Hill to the mix.
Looking forward to the full game, it seems like this will be a unique one to enjoy.
Hi there! I really enjoyed what I played of the demo (I had to cut it a little short) BUT.. I did have a few things to suggest! The font you're using for text is really horrible to read against the dark background, and the text doesn't stay on screen long enough when you're looking around. Also, it'd be nice if there were a way to see where you are on the map when you pull it up. And the flashlight is pretty much totally useless because it doesn't point forward, it just points to the ground. Overall, I enjoyed the demo! Thanks!!!
Hey ! I'm glad you had some enjoyment from the demo and thank you for the feedback ! Fair point about the text, not having player marker on the map is deliberate, since it's not that huge and you can track your progress anyway (maybe it will change later). I'm sad that a lot of people had trouble with the flashlight, you can aim it with Mouse Right Click. The controls are in the main menu and in-game too, but I will add button prompts in next patch. Cheers.
This game has a strange feeling to it, I'm pulled in with the story line of her being sick and someone taking over the institution it makes me believe theres something going on within herself that she may not be aware of, I think the third person style is just fine, but there were some parts where turning the camera angle felt absolutely crazy like I was spinning, and I almost has a motion sickness feeling, thankfully it didn't get to that point. I didn't finish the game so I don't know what else you have to offer but I will be making a second episode, what I did see is the creepy "dog" and some interesting creatures, I like the way they look and I got super excited because they gave me silent hill vibes! I think it would have been more fun and challenging if we couldn't just circle them and be gone, I felt like they were a little slow so there was no threat, even in the room with multiple of them, but of course you don't want them going so fast you feel like it's spam, but i'm sure you could find a happy medium. I wish I could have seen some of the controls pop up on the screen instead of me having to pull up the pause screen everytime to see what controls I need for the actions i'm trying to do. I did have a small thing that frustrated me was right at the end of my video before I do my outro, I did die (AND NO SAVES ;-;) but I was pressing the attack/melee button and she didn't attack the girl until I died and that was pretty upsetting, but the only other issue I have is the game became quite dark at times and I felt like the flashlight bobbing everywhere with her motion was irritating. But you have so much opportunity and cool things to do here, I loved the balls of poison gas or fog, I love the fact that there's arms and tokens every where, I didn't get to use the vending machine but I'm excited to try it! I think you've made some really cool environments and there's just something I like about this game as a whole, I think you have a lot of potential here and I hope there's more to this game that is not wrapped up in the demo!
Finished it off after the first episode. The atmosphere was still fantastic but the whole game feel really took a diappointing turn when the combat was introduced. It changed from a suspenseful game of cat and mouse into a generic and dissatisfying click until dead shooter parody. The amount of feedback the player gets in terms of sound design, visuals and animations makes it so that the only real thing letting you know what's going on is the death ragdoll after emptying whole clips into each enemy. Overall, the game really succeeds in creating a tense and stressful thriller with a somewhat compelling story and unique visuals until it tries to be a sub-par third person shooter.
I was a bit more scared when there was no weapons... then = i saw the mace i am like okay... then i saw the gun... it just turn into a FPS game xd
Old-school horror? Check.
Tank controls? Check.
Scary? Double-check.
Wrote a review. Nice game.
https://peachscastle.com/games/horror/eldvervale/
I LOVED the feel of this game! it has alot of Resident evil and Silent hill feels which i love! it doesnt go for the easy jumpscares more just general fear itself ! Cant wait to play the full game!
very amazing game love the graphics and character models the story seems very interesting and cant wait to see more and play the full game!!
Made a video
Really enjoyed this, thanks!
that's great game! i enjoyed really fun! 재밌게 플레이 했어요!
Will the full version be available DRM free on itch.io as well ?
I just can't get enough of it.
It's like a mix between the old Silent Hill and Resident Evil games. I really enjoying playing this. The puzzles were great and I really felt a sense of accomplishment as I progressed. I can't wait to see more of this game and more of the story unfold. Check out my full demo playthrough below!
Thank you so much for all the comments and feedback ! It really means a lot :) To all the fun and entertaining people who made videos about the game : Maybe you'll remember the game, but the game will remember you in the full release, with a unique tribute :)
I'm really bad at horror games :P
Super fun game with great graphics!!!!
That's Great Game! I Plyaed Really Fun!
재밌게 플레이 했어요!
Eldervale is really really good, I would suggest it to any fan of horror! It reminds me of Silent Hill and other early Ps2 or Gamecube Horror games, it's a ton of fun and VERY creepy! I played the full demo on my channel if you're interested in seeing it!
I liked the game alot. The only issue I ran into is that one page read in the basement that wouldn't go away. (It's in the video near the end) Beyond that, I really want to see more of this game.
When I saw your video I immediately went and checked. Sorry you ran into this issue ! Anyone having this problem, close notes in the basement by pressing "E" instead of clicking the button. If it does get stuck, stand in front of the stuck note, target it, and press "E" to open it again, then close it with pressing "E". Update : Is fixed in 0.8.6.
Fantastic work! Hard to believe this is a solo dev project. You really nailed the sound design and your visual style works quite well. It does get a bit top dark someone and a few of the animations could use some work, but it's a fantastic showcase so far!
Played this on my channel! Enjoying it so far, I'll probably play some more.
Very spooky game. Definitely has that old resident evil style feel with the 3rd person.
This game is going to be something special, the atmosphere was enough to have me on edge, but the subtle lights flickering, and the man walking down the hallway gave me chills! This game will join the likes of resident evil 1-2 and possibly even silent hill. Good job on the demo.
I look forward to throwing the full game on a series :)
https://youtu.be/EDP8AUYdT-I
The page for this demo lists it as for Windows, Mac and Linux but I just see a .exe file for Windows. Are there any plans for a Linux version for the demo ?
My bad ! Working on the Mac and Linux versions asap :)
Linux and Mac versions are available ! Have fun :)
Thank you for the effort !
Nice game dear dev :) you did a great job. 4 Stars here and on Gamejolt :P